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Ground / Wrestling Drills
Sky Diving - ground drill practicing counter balance principle in ground control and movement without holding i.e. hands.
Have your training partner in all fours position on the ground. Lay onto your partner with your chest resting across your partner's back. Without the use of your hands or arms with legs splayed apart, move in a circling motion anti cloclkwise and clockwise around your partner.
Your partner will move to upset yoru balance and you will correct the balance by shifting your weight to rebalance.
As you move think of possible submission technique you may move into or turn over that you could excute to move your partner into a better vantage point for a submission.
Scarf Hold to Scarf Hold – practicing counter balance principle. Move into a scraf hold, have your training partner counter the technique by rolling you to the other side. As this happens spring of the ground and move into a scraf hold on the opposite side of the partner.
This develops good ground body movement and power traing for the person held countering the hold down. You may excute 5 reps each side and then have your partner complete the drill. You may do this drill say three times.
O’clock Game - Mental agility and pinning drill – Two children are partnered together, one to apply a pinning technique and the other to be the number caller. The caller says two numbers between 1 and 12; each number represents numbers on a clock face; the partner lying on their back represents the clock. The head is 12 o’clock and the feet are 6 o’clock, the pinner will move into a holding technique that positions themselves into a pinning position as in the hands on a clock i.e. 6 o’clock is upper forequarters hold. 12 o’clock is mounted (like longitudinal forequarters hold) 3 and 9 o’clock are like scarf hold on each side.
All other times are like chest holds but pointing to the correct time. Alternatively the instructor can yell out the numbers at random, and the pinner will move quickly to that time, then back to 12 o’clock, which is the ‘neutral’ position.
This may also be done with the pinner first throwing the other before starting the game – the opponent is thrown and as he lands he’ll call out two ‘times’ – quickly drop and move to both the times indicated. Swap. Do 5 or so rounds.
Belly to Back – technique warm-up mental agility drill on the ground without the use of submission techniques, the goal is to pin your partner onto the belly and back. I.e. Opponent tries to get you trapped on your belly and then you try and trap them on their back. Swap when you achieve your goal.
What is good about this drill is that both you and your training partner know each of your goals, when you have reached the first goal, move to the second. Have the better grappler start by attempting to pin the partner on the belly.
You will find that pinning the opponent onto his or her belly is much harder then pinning them onto their back. Especially without using submission technique to assist you.
When you have finished this drill redo it using submision techniques.
When you first use only movement and wrestling methods to reach your goal in this drill you become a better grappler. You use more body mechanics and natural hooks and levers as oppose to using pain and joint locking techniques.
Stand and Lock – goal to fight from guard and then lock your partner in guard. Thsi drill is simple, practice holding your partner ina guard position without using submission methds and then using them. Also practise keeping yourself within the partners guard.For each task you or your oppoent are attempting to stand and remove themselves from this position. Also practice using submission techniques fro each of these drills.
Magic 5’s - fighting from negative situations on the ground where the purpose is to become relaxed in an unfamiliar position or negitative position i.e. dog, guard, half choke, mount, prone position etc…
You may start the drill by throwing your parnter or having your partner execute a foward roll. You then take chase and fight.
Have one start standing and the other start in a negitative position.
Pounce On - rotational ground fighting where one is forced to become familiar to negative situation under pressure, between three or more rotation.
Cross-lock – submission goal setting technique warm-up drill between two. Drill on the ground where the goal is to apply one leg lock and one arm lock or opposite sides of the body, your partner has to go for opposite limbs i.e. left arm goes to right leg) The first person that applies a techniques sets the drill in motion, each person know the others goals. You will need to use good body movements to and pins to set up techniques and use little locking pins (not to gain submission) to set up the lock you have to chase for the drill.
This drill is great for developing mentle agility.
Body Drags – warm-up for throwing technique, done on the ground replicating the movement for throwing technique practice. Starting a one end of the mat you lay yourself down and extend your arms, pulling along the ground to propell yourself along to the other end of the mat. You may execute say 5 lengths as part of a warm in combination with shrimping.
Shrimping (Ebi) – body movement on the ground replicating the movement of a shrimp for efficiency movement (forward and backwards). This replicates the motion needed to counter most attacks on the ground. A body movement that is a much needed skill for grapplers.
Cut and Weave – a ground drill practicing countering the guard and the mount positions.
Your opponent will start in your guard and they will counter it by swiping your leg and then moving into a mount position (tate shiho gatame). You then counter this hold and then you are within the partners guard.
You and your partner will cycle through this drill alternating leg sweeps and mount counters, say 10 mintues as part of a warm up.
Rapid Fire / Chase the Leader – all class members in circled in the dog position. One person starts a turn over technique after the second person turned over; the first of the people turned over starts the same process. This proceeds on until each member of the class cycles through the technique.
This drill is fast past and is a relay chase game that makes the whole group build teamwork to complete the task (A repetitive cycle drill).
Roll and Run Break-falling - A relay game for break falling techniques – two people start at one end of the hall, they each take turns running and break falling over the other. One would run to the end and place them selves into an all-fours position at the end of the mat. The other would dive roll over the other and back, then running to the other end of the mat. The second will jump to their feet and take chase to repeat the process. They keep going until they complete the required number of lengths to complete the relay.
Once again this drill can be a fast action game of relay against other within the class to develop friendly competition.
Machine Gun Falling - A warm-up break-falling drill - two lines are formed, where they run and breakfall over a kick bag or another person in all fours. Each line cris-crosses as they fall over the object moving to the next line. At first the instructor points to direct the two lines as the children gain confidence, they gradually go from a slow jog to a run as they fall and move out of the way. The name of the drill gets its name from the sound generated from the kids slapping the floor.
Home Training Drills Grip Fighting
Have your training partner in all fours position on the ground. Lay onto your partner with your chest resting across your partner's back. Without the use of your hands or arms with legs splayed apart, move in a circling motion anti cloclkwise and clockwise around your partner.
Your partner will move to upset yoru balance and you will correct the balance by shifting your weight to rebalance.
As you move think of possible submission technique you may move into or turn over that you could excute to move your partner into a better vantage point for a submission.
Scarf Hold to Scarf Hold – practicing counter balance principle. Move into a scraf hold, have your training partner counter the technique by rolling you to the other side. As this happens spring of the ground and move into a scraf hold on the opposite side of the partner.
This develops good ground body movement and power traing for the person held countering the hold down. You may excute 5 reps each side and then have your partner complete the drill. You may do this drill say three times.
O’clock Game - Mental agility and pinning drill – Two children are partnered together, one to apply a pinning technique and the other to be the number caller. The caller says two numbers between 1 and 12; each number represents numbers on a clock face; the partner lying on their back represents the clock. The head is 12 o’clock and the feet are 6 o’clock, the pinner will move into a holding technique that positions themselves into a pinning position as in the hands on a clock i.e. 6 o’clock is upper forequarters hold. 12 o’clock is mounted (like longitudinal forequarters hold) 3 and 9 o’clock are like scarf hold on each side.
All other times are like chest holds but pointing to the correct time. Alternatively the instructor can yell out the numbers at random, and the pinner will move quickly to that time, then back to 12 o’clock, which is the ‘neutral’ position.
This may also be done with the pinner first throwing the other before starting the game – the opponent is thrown and as he lands he’ll call out two ‘times’ – quickly drop and move to both the times indicated. Swap. Do 5 or so rounds.
Belly to Back – technique warm-up mental agility drill on the ground without the use of submission techniques, the goal is to pin your partner onto the belly and back. I.e. Opponent tries to get you trapped on your belly and then you try and trap them on their back. Swap when you achieve your goal.
What is good about this drill is that both you and your training partner know each of your goals, when you have reached the first goal, move to the second. Have the better grappler start by attempting to pin the partner on the belly.
You will find that pinning the opponent onto his or her belly is much harder then pinning them onto their back. Especially without using submission technique to assist you.
When you have finished this drill redo it using submision techniques.
When you first use only movement and wrestling methods to reach your goal in this drill you become a better grappler. You use more body mechanics and natural hooks and levers as oppose to using pain and joint locking techniques.
Stand and Lock – goal to fight from guard and then lock your partner in guard. Thsi drill is simple, practice holding your partner ina guard position without using submission methds and then using them. Also practise keeping yourself within the partners guard.For each task you or your oppoent are attempting to stand and remove themselves from this position. Also practice using submission techniques fro each of these drills.
Magic 5’s - fighting from negative situations on the ground where the purpose is to become relaxed in an unfamiliar position or negitative position i.e. dog, guard, half choke, mount, prone position etc…
You may start the drill by throwing your parnter or having your partner execute a foward roll. You then take chase and fight.
Have one start standing and the other start in a negitative position.
Pounce On - rotational ground fighting where one is forced to become familiar to negative situation under pressure, between three or more rotation.
Cross-lock – submission goal setting technique warm-up drill between two. Drill on the ground where the goal is to apply one leg lock and one arm lock or opposite sides of the body, your partner has to go for opposite limbs i.e. left arm goes to right leg) The first person that applies a techniques sets the drill in motion, each person know the others goals. You will need to use good body movements to and pins to set up techniques and use little locking pins (not to gain submission) to set up the lock you have to chase for the drill.
This drill is great for developing mentle agility.
Body Drags – warm-up for throwing technique, done on the ground replicating the movement for throwing technique practice. Starting a one end of the mat you lay yourself down and extend your arms, pulling along the ground to propell yourself along to the other end of the mat. You may execute say 5 lengths as part of a warm in combination with shrimping.
Shrimping (Ebi) – body movement on the ground replicating the movement of a shrimp for efficiency movement (forward and backwards). This replicates the motion needed to counter most attacks on the ground. A body movement that is a much needed skill for grapplers.
Cut and Weave – a ground drill practicing countering the guard and the mount positions.
Your opponent will start in your guard and they will counter it by swiping your leg and then moving into a mount position (tate shiho gatame). You then counter this hold and then you are within the partners guard.
You and your partner will cycle through this drill alternating leg sweeps and mount counters, say 10 mintues as part of a warm up.
Rapid Fire / Chase the Leader – all class members in circled in the dog position. One person starts a turn over technique after the second person turned over; the first of the people turned over starts the same process. This proceeds on until each member of the class cycles through the technique.
This drill is fast past and is a relay chase game that makes the whole group build teamwork to complete the task (A repetitive cycle drill).
Roll and Run Break-falling - A relay game for break falling techniques – two people start at one end of the hall, they each take turns running and break falling over the other. One would run to the end and place them selves into an all-fours position at the end of the mat. The other would dive roll over the other and back, then running to the other end of the mat. The second will jump to their feet and take chase to repeat the process. They keep going until they complete the required number of lengths to complete the relay.
Once again this drill can be a fast action game of relay against other within the class to develop friendly competition.
Machine Gun Falling - A warm-up break-falling drill - two lines are formed, where they run and breakfall over a kick bag or another person in all fours. Each line cris-crosses as they fall over the object moving to the next line. At first the instructor points to direct the two lines as the children gain confidence, they gradually go from a slow jog to a run as they fall and move out of the way. The name of the drill gets its name from the sound generated from the kids slapping the floor.
Home Training Drills Grip Fighting
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, May 13 2007, 9:33 AM EDT
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